Public Release v0.07!


Hey hey everyone! It's time and as promised, it's the public release for v0.07!

First, I want to apologize for the length of the update. One scene isn't very much to add on and isn't in my usual style of things. I'm not very happy with my progress and I'm sure you all want more than just one scene. However, I made a promise that two months would be my limiting factor and, hell or high water, I would release what I had no matter what and I stuck to it.

I could give you the sob story of my recent IRL issues that almost burned me out of not doing Dungeon Days AT ALL anymore, but I have already talked with the people who need to know about it and done my soul searching to continue on. Yes, I was in a bad state mentally recently. No, I will not elaborate more than that. Just know that it was a large reason why only one scene was done.

Now, what does this mean for Dungeon Days in the future? Will all updates just turn into one scene? Of course NOT! That isn't the plan whatsoever and never will be. What I have figured out is that doing this, along with balancing real life situations AND a full time job is more than I'm capable of doing with the current setup that I'm doing it in. After long discussions with peers in the VN sphere, we came up with a few ideas that might work out, but settled on one overall big change to how the story will be presented...

I'm moving over to the OG style of design for VN's; sprite style! (Picture above serving as a VERY ROUGH example)

Essentially, with this style of VN presentation, I will have to worry about far less renders than before while still being able to produce as much content for you as I possibly can! I've looked at how much story I want to say and with the current amount of renders needed to get there... it's just not going to be feasible. So, instead, I'm going to use a sprite-based style for most of the conversations for now on. HOWEVER, this does NOT mean I'm going to do EVERYTHING in sprites... when it comes to cool action shots or big establishing shots, I'll be making sure to do excellent, much more focused on, renders on those moments for readers to enjoy! As for the sexy stuff, I'm still deciding on an exact format for that, but I might just do it normally like I've been for the last two, we shall see. I'm also going to probably start more traditional and then, over time, see what I can do that can shake things up a bit and make it more unique for Dungeon Days.

I think with that being said, I've caught you all up with what I'm hoping will be a good turning point for Dungeon Days. I was really struggling with everything before but with luck, this will allow me to do more for the VN and for you guys while not stressing me out to the point of breakdown. Hopefully, the next Devlog is going to be something much more positive and, if all goes well, I might even start doing the updates one month apart instead of two :V That, and it is looming on the horizon, that dreaded thing all VN devs hate doing but know must be done at some point...

Remaking ALL of my beginning, essentially the first three updates for me. But for now, I'm going to first focus on this. Let's just say that THAT is in the backburner of my thoughts... along with the Goblin Tier for subscribers, don't think I didn't forget!

Anyways, see you guys on 7/20/24 for the next devlog! But for now, I still hope that you enjoy the scene I made and are excited for the upcoming changes!

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Files

Dungeon Days v0.08 - Mac 2.5 GB
Version v0.08 17 days ago
Dungeon Days v0.08 - Windows/Linux 2.5 GB
Version 0.07 79 days ago
Dungeon Days v0.08 - Mac 2.5 GB
Version 0.07 79 days ago

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Comments

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(+4)(-4)

hey what matters most is personal health so you better take care of yourself since your the only one who can call the shot of taking a break or not

(+2)(-2)

Thanks :V

(+2)(-4)

Hope you continue to persevere through life as every human soul matters, no matter how far-gone they are. Stay true to yourself and you'll make it by, chief! :D

(-2)

Thanks, I took the time to figure things out so should be good now :V